Fire Emblem: Three Houses Playthrough 23 (Blue Lions): Spending Time with Flayn

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This will be some Auxiliary Battles and Monastery Exploration before the Battle of the Eagle and Lion. Now that Flayn is part of our class, we give her some battle practice and increasing support with her, and trying to recruit some units from other houses.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

While this is just a bunch of filler days, Petra is now recruited into our house, she has good stat growths in Speed, Strength, Luck, and Dexterity, and her Personal Ability is Hunter's Boon, which gives her +20 Crit when her foe's HP is down 50%. For skills, she has strengths in Sword, Axe, Bow, and Flying, so she can make good use of different classes, like Thief, Mercenary, Archer, and Wyvern Rider. Petra can make good use of the Thief and Assassin classes as she has good Speed, she is even in the top 8 units used in the online statistics. For Combat Arts, Petra learns Bane of Monsters at C+ Rank, which deals bonus damage to Monster units, Finesse Blade at A Rank, which increases Might based on Dexterity, for Axe Arts, she learns Wild Abandon at C+ Rank, which is a powerful Axe attack, both Raphael and Caspar can learn that as well, and at A Rank, Petra learns Diamond Axe, Hilda can get Diamond Axe at A Rank as well. For Petra's Bow Arts, she learns Waning Shot at C Rank, which inflicts -5 to Strength on a foe for 1 turn.
I didn't even go over Marianne as a unit, as I did recruit her before the Chapter 6 mission, she has skill strengths in Sword, Faith, Riding, and Flying, and a Budding Talent in Lances, and while she is recruited as a Priest, she is best as a healer, as she comes with Physic. At A Rank, she learns Aura, and she does get some good Reason spells, like Blizzard, Thoron, Cutting Gale, and Fimbulvetr. For stat growths, Marianne has good Magic and Res, and while her Strength is very low, she can use a Levin Sword if you want her to use swords, and while she can become a cavalry unit or a Pegasus Knight, she does get Frozen Lance as a Budding Talent, which deals magic-based damage and its Might increases based on Dexterity. For Sword arts, Marianne learns Soulblade at C+ Rank, which deals magic based damage and Might increases based on Resistance.
For this video, I will go over Intermediate Classes and their skills, the Lord class, which is exclusive to the house leaders, has Charm for their skill, and when mastered, will learn Res +2 and Subdue, which leaves the enemy at 1 HP when attacking.
Next class is Mercenary, mastering that will unlock Vantage, which allows the unit to attack first if their health is below 50%. The Thief class has Locktouch skill, which allows them to open chests without the need of a key, and mastering that unlocks Steal, which will allow you to steal items from enemies with a lower Speed stat.
Next is Cavalier, which has Canto for the skill, which allows units to move after battle, and mastering that unlocks Desperation, which allows units use a follow up attack before the target can counterattack. Pegasus Knight is the flying class that has Avoid +10 for their base ability, and mastering that unlocks Darting Blow, which increases the unit's Attack Speed by 6, Triangle Attack is the Mastery Art, you need to have three flying units adjacent to the enemy to perform that move, and only female units can access the Pegasus Knight class. Next is the Brigand class, and this is a popular class for physical units, because mastering that unlocks Death Blow, which increases Strength by 6 in combat. Armored Knight is a defensive class, downside is the low movement, and mastering that unlocks Armored Blow, which increases Defense by 6 in combat.
Archer is another class that has a good mastery skill, they get Hit +20, which increases the hit rate by 20, and the Archer class has Bowrange +1, so the Archer is all about ranged combat. Brawler is a new class to this game, as well as the Gauntlets weapon type, they allow you to strike twice when initiating combat, Gauntlets cannot be used by Cavalry or Flying units. Unnarmed Combat is an Ability for the Brawler class, which allows units to fight using their fists, and it is the mastery skill for Brawler, and this is a male exclusive class.
Mage is a class for magic users, and the mastery skill is Fiendish Blow, which increases Magic by 6 when initiating combat, so a good skill for any magic users, and Fire is a base ability for the Mage class. Dark Mage requires the use of a Dark Seal, and only male units can access that class, and mastering that unlocks Poison Strike, which if unit initiates combat and lands a hit, the target will lose 20% of their maximum HP after combat, and last up is Priest, which have the ability to heal, and mastering that unlocks Miracle, which allows the unit to have a chance of surviving a lethal attack at 1 HP.







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