Fire Emblem: Three Houses Playthrough 34 (Blue Lions): Oil and Water

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It is time for two professors to have their paralogue, and after an argument between Manuela and Hanneman, this leads to the battle. Manuela is determined to get revenge on the Death Knight for the injury she received from him, and it was reported that the Death Knight was sighted in the Sealed Forest, only to find a group of bandits there.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

It is paralogue time yet again, and I do a quest that was handed by someone at the Monastery. This one is Oil and Water, it is Manuela and Hanneman's paralogue, and there are rumours that the Death Knight is nearby, with Manuela running off to take him on, only to find out that the group is known as the Death God Gang.
I did retreat on the first attempt because I didn't set up some Adjutants, and I usually like to set them up so that they can be of good assistance, like defending or healing.
Manuela will be placed away from the others, and unless you made her a Pegasus Knight for this route, it can get tricky, because the Bandits can easily take her out, unless you levelled her up for this paralogue, or if you have a unit with Rescue, like Flayn, she can use that to warp Manuela out of danger. There is an enemy Archer on this map which will give you the Experience Gem if defeated, so this can be good for levelling up your lower level units. Another Thief, which is in the Sniper class, will drop a Rapier if defeated, this sword deals bonus damage to Cavalry and Armoured units, so it is good for any sword user. While the Bandits can be tough opponents, the Pegasus Knight is one to watch out for, as Manuela can easily be defeated if she is not levelled up for this paralogue.
There is a boss on this map, and it is the Bandit Leader, and he does have special battle dialogue if you let Hanneman or Manuela fight him. He is a Warrior with a Killer Axe, and he has Axefaire and Axe Crit, so he is a dangerous opponent, if you have some ranged attackers, like magic attacks, they should be well, and as Hanneman is a Mage, you can have him fight the Bandit Leader to get in some attacks, but he does have a Short Axe, which can attack from a range.
When you have completed this paralogue, you get two Battalions, Macuil Evil Repelling Co., which offer a boost to Magic, Hit, Resilience, and Charm, but requires an A Rank in Authority, and you will need Manuela in order to get this Battalion, this one can use a Gambit called Resonant Lightning, which can affect a group of enemies in range.
The other is Indech Sword Fighters, and you will need Hanneman in order to obtain this Battalion, the Gambit is Retribution, which gives allies the ability to counterattack no matter the range, this is overpowered on certain units later in the game, specially if you are playing on the Blue Lions route. This Battalion gives stat boosts to Strength, Hit, Critical rate, Protection, and Charm.
As there is not much else to go over, I could explain about Budding Talents, and which units have them and what they can learn from them.
Byleth - Faith (Unlocks White Magic Avoid +20, which provides them with Avoid +20 when using white magic)
Edelgard - Reason (Unlocks Black Magic Crit +10, which gives her Crit +10 when using black magic)
Dimitri - Riding (Seal Movement, if he initiates combat with foe, the foe will suffer -1 Movement for 1 turn after combat)
Claude - Axe (Diamond Axe, a powerful attack that increases Might)
Hubert - Lance (Frozen Lance, a magic attack that increases Might based on Dexterity)
Ferdinand - Heavy Armor (Seal Speed, if he initiates combat with foe, the foe will suffer Speed -6 for 1 turn after combat)
Bernadetta - Riding (Pass, allows her to pass through spaces occupied by foes)
Dorothea - Faith (White Magic Avoid +20, which gives her Avoid +20 when using white magic)
Felix - Reason (Black Magic Crit +10, which gives him Crit +10 when using black magic)
Ashe - Lance (Shatter Smash, enemies hit by that attack suffer -5 Defense for 1 turn)
Sylvain - Reason (Black Magic Avoid +20, which gives him Avoid +20 when using black magic)
Mercedes - Bow (Waning Shot, enemies hit by that attack suffer -5 Strength for 1 turn)
Ignatz - Reason (Seal Strength, if he initiates combat with foe, the foe suffers Strength -6 for 1 turn after combat)
Lysithea - Sword (Soulblade a magic attack that increases Might based on Resistance)
Marianne - Lance (Frozen Lance, a magic attack that increases Might based on Dexterity)
Hilda - Heavy Armor (Seal Speed, if she initiates combat with foe, the foe will suffer -1 Movement for 1 turn after combat)
Flayn - Reason (Seal Magic, if she initiates combat with foe, the foe suffers Magic -6 for 1 turn after combat)

These can open up more choices for units and classes, like if you want Dimitri to go into a Cavalry class, or for Claude to be a Wyvern Rider, or if you want to go for some good skills through them.







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