Five Golden Nights at Freddy's 2 - Full Walkthrough

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Five Nights at Freddy's
Category:
Walkthrough
Duration: 42:51
1,590 views
30


So, funny story, this game is the first full walkthough of a game that isn't revisited - I surprisingly have never played this game on the channel, but played FGNaF 1 and 3. That's why this video is labelled as 'Full Walkthrough' rather than 'Revisited', as it isn't a revisit. I aim to rename the series from the Revisited series, but I'm still debating as to whether it's 100% necessary at the moment as this is the first non-revisit. That aside, welcome to Five Golden Nights at Freddy's 2

This game is a sequel to the first game, with a much bigger location, way more characters, and an overall more hectic experience. I'll go over the characters in a bit, but I want to spend a bit of time on the mechanics. The mechanics to defend ourselves are basically the same as the first game - with the Bonnie mask, spam-clicking, and radar/camera system returning from the first game, though we can interact with the radar this time around - with us having to use a flashlight to see the screen, and us having to interact with the screen to seal off vents and keep doors closed. This is handled way better in this game compared to the first game - only one character requires to be clicked in order to get rid of them, with the majority requiring the mask to get rid of them, and three also taking the vents. These new mechanics, whilst there not being many additions, are definitely what the first game needed in order to feel fresh at times rather than just spamming some enemy all the time.

Now we come to characters, and oh boy there's a lot of them. In this game we have Toy Freddy, Toy Bonnie, Toy Chica, JJ, Freddy, Bonnie, Chica, Foxy, Golden Freddy, and Springtrap. Toy Freddy, Toy Bonnie, Golden Freddy, Springtrap, and Freddy all require the mask to get rid of them as they walk by the player's view, with Toy Bonnie and Springtrap also using the vents. Toy Chica also uses the vents, with that being the only way she can attack. Foxy requires us to click a door on the camera to keep it shut so he can't escape. Chica roams around the building, but doesn't do anything I don't think. Finally, as for Bonnie, he sits in his own sealed off room. I think he only moves when you go for the Good Ending, but idk how to get that so for my playthrough he just sat in his room and did nothing. This roster of characters is insane, and it can lead to some unfortunate situations at times. Like the first game, all the characters minus Foxy and JJ have set movement patterns, so you can predict who will next show up infront of you or in the vents. I think it's a lot more necessary in this game though as the amount of characters is much higher than last game, so I don't consider it a bad thing at all. The first game only had Golden Freddy and Springtrap roaming around, so it wasn't that necessary then.

This game also has minigames, which are more straightforward compared to last time and easy to understand, which I like. The minigames in the last game didn't really make sense, though I have now realised that the thing I thought was Bonnie last game actually is Bonnie. I don't know why Bonnie is special, but I'm curious to see why he is important.

Overall, this is the best FGNaF in my opinion. The number of characters in this game that all work to create a stressful experience is a great way to utilise the general premise that was set by the first game. The added mechanics also make things tougher as it means you can't just hide in the mask forever - you couldn't in the first game but the way that game tackled that issue wasn't fun. Unlike FGNaF 1, I can recommend this game as it is a fun experience.

With that, I hope you enjoyed the video! I will get round to the third game eventually, but not just yet as I have a few requests I want to look at first, including Jolly and a few others.

Download FGNaF 2 here: https://gamejolt.com/games/five-golden-nights-at-freddy-s-2/58610

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