FoEhints: Special Hint for the Guild Expedition in Forge of Empires
Special hint for the guild expedition
Level 4 of the guild expedition is really difficult. The majority of all players never fought all battles of level 4. If they reached the 64th platform they most likely used negotiations. In this situation a hints can be helpful, enabling player to win the final battle even if the bonuses through Great Buildings and event buildings are not sufficient.
This week I was about to step into a new era, the contemporary era. The guild expeditions starts on Tuesday morning at 8. I waited until that moment before I unlocked the technology that I already had filled with forge points before. The advantage is that I have postmodern era opponents during the whole week of the guild expedition. This is already nice, but there is something better.
I develop the technologies reactive armor and aerial fire support. This enables me to produce assault tanks and building the attack helicopter base already increases my attack bonus by 4%. This way I have units, intended to fight against stronger opponents. On new unit is enough for most attacks as I fill all other slots with rogues. Then I buy the tavern attack bonus and suddenly all battles are simple.
A special gimmick is that the artillery cannot hit attack helicopters. Suddenly fights against artillery are very easy and I have nearly no losses.
Unfortunately this only works for this one week. Next week my opponents will be harder. And this approach makes it a bit harder to successfully close quests like those shown. But it is important to have priorities.
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