GeForce2 GTS vs GeForce4 MX 440 8x 128 bit - Test In 10 Games (Part 2/2)
ASUS NVIDIA GeForce2 GTS 32 MB (Asus AGP-V7700 Deluxe) vs
Gainward NVIDIA GeForce4 MX 440 8x 128 MB AGP GW23120FP0B4
(Probably PowerPack! Pro/600-8X TV/DVI 128MB with slow memory. Memory modules are V58C2128164SAT75 ) vs
Sparkle NVIDIA GeForce4 MX 440 8x 128 MB AGP vs
XpertVision NVIDIA GeForce4 MX 440 8x 64 MB OC AGP
Everest / GPU-Z Specs:
https://drive.google.com/file/d/1H4f7MyJ9gNkAt2XtQzKtTfVa-YeymruM/view?usp=sharing
https://drive.google.com/file/d/1caKrNZ346TiVWORHbLLNE8yKVDrHU96O/view?usp=sharing
https://drive.google.com/file/d/1X9C9REoVk-gw8qklJqzMOlwKz-47nH6D/view?usp=sharing
https://drive.google.com/file/d/1gteUfKd-48IilJMJd9_lN0dXtoJJZFu3/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:18 Doom 3 (2004) - Lowest
0:51 Doom 3 2004 (NO AA)
1:23 Soldier of Fortune II: Double Helix
1:49 Half Life
2:48 Counter Strike 1.6
3:34 Battlefield 1942
4:14 Mafia 2xAA
5:04 FlatOut
5:40 FlatOut - driver 45.23 for MX
6:16 Need for Speed: Underground 2
6:58 Far Cry
7:42 Half Life 2
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 GTS 32 MB or GeForce4 MX 440 8x 128 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce2 GTS - 71.89 for all games and 45.23 for FlatOut
GeForce4 MX 440 8x - 71.89 for all games, 45.23 for FlatOut and 93.71 only for GPU-Z
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Doom 3 2004 - Lowest
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects No
Enable Shadows No
Enable Specular No
Enable Bump Maps No
Vertical Sync No
Antialiasing Off
Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects Yes
Enable Shadows Yes
Enable Specular Yes
Enable Bump Maps Yes
Vertical Sync No
Antialiasing Off
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Mafia
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
Far Cry 1.1 (For MX and older cards)
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Half Life 2 Low (for MX and older cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0
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