GeForce2 GTS vs GeForce4 MX 460 Test In 8 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=yXbVsi8w6Dg



Duration: 0:00
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ASUS NVIDIA GeForce2 GTS 32 MB (Asus AGP-V7700 Deluxe) vs
MSI / Medion NVIDIA GeForce4 MX 460 64 MB

Everest / HWI Specs:
https://drive.google.com/file/d/1H4f7MyJ9gNkAt2XtQzKtTfVa-YeymruM/view?usp=sharing

https://drive.google.com/file/d/1cC07-OPMT1ysRWeFwx3Db57vTvFe7WL4/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:13 Half Life 2
1:06 Far Cry
1:50 FlatOut
3:03 Need for Speed: Underground 2
3:44 Counter Strike 1.6
4:31 Half Life
5:30 Doom 3 (2004) - Lowest
6:01 Soldier of Fortune II: Double Helix

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 GTS 32 MB or GeForce4 MX 460
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce2 GTS - 71.89 for all games and 45.23 for FlatOut
GeForce4 MX 460 - 71.89 for all games, 45.23 for FlatOut

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Half Life 2 Low (for MX and older cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0


Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects No
Enable Shadows No
Enable Specular No
Enable Bump Maps No
Vertical Sync No
Antialiasing Off


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes




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