GeForce2 GTS vs GeForce4 MX 440 8x 64 bit Test In 11 Games (Part 1/2)
ASUS NVIDIA GeForce2 GTS 32 MB (Asus AGP-V7700 Deluxe) vs
EVGA NVIDIA GeForce4 MX 440 8x 64 bit AGP vs
Sparkle NVIDIA GeForce4 MX 440 8x 64 bit AGP vs
MSI NVIDIA GeForce4 MX 440 8x 64 bit AGP vs
Everest / GPU-Z Specs:
https://drive.google.com/file/d/1H4f7MyJ9gNkAt2XtQzKtTfVa-YeymruM/view?usp=sharing
https://drive.google.com/file/d/1HsD7UObuqvVd03kF7K6oREAgmOYlZYNO/view?usp=sharing
https://drive.google.com/file/d/1_i-FVvmibYFboHGWty0uRZx-c8ZGP4Ow/view?usp=sharing
https://drive.google.com/file/d/1Rm54HdR8WDkaFIgGZhG-7rU4HvMwRGql/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:18 Soldier of Fortune
0:46 Soldier of Fortune II: Double Helix
1:14 Doom 3 (2004) - Lowest
1:47 Half Life
2:46 Counter Strike 1.6
3:33 Battlefield 1942
4:14 Mafia 2xAA
5:03 Need for Speed: Underground 2
5:44 FlatOut - driver 45.23
6:21 Far Cry - Low
7:04 Half Life 2
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 GTS 32 MB or GeForce4 MX 440 8x 64 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce2 GTS - 71.89 for all games and 45.23 for FlatOut
GeForce4 MX 440 8x - 71.89 for all games, 45.23 for FlatOut and 93.71 only for GPU-Z
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: (Default)
Translucent Texture Format: (Default)
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Doom 3 2004 - Lowest
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects No
Enable Shadows No
Enable Specular No
Enable Bump Maps No
AA Off
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50%
CPU-Time Given to AI: 10%
Mafia
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
FSAA: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Far Cry 1.1
Machine Specs: Medium
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Half Life 2 Low
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0
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