Radeon 7000 DDR (Radeon VE) vs Intel Extreme Graphics 2 - Test In 5 Games

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Published on ● Video Link: https://www.youtube.com/watch?v=rQfDZMb-wOY



Duration: 0:00
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22


Unitech Optimus 7000 Ultra 32 MB DDR AGP vs
Intel Extreme Graphics 2 - iGPU

GPU-Z Specs:
https://drive.google.com/file/d/16MVUO1kVPByh-4DlM7oxq5NtEdZL8gDM/view?usp=sharing

https://drive.google.com/file/d/1osuwqIGBiADq-PZ96I3SGOagm8lLSBPY/view?usp=sharing

https://drive.google.com/file/d/1jNCU-UPIGvzMnGkKj58DLp9Nm9x7V2VG/view?usp=sharing

https://drive.google.com/file/d/1ZTaOrInvf_kl9JDFzP3MLfl43f6ke2xC/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:15 Battlefield 1942
0:55 Mafia NoAA
1:44 Need for Speed: Underground 2
2:27 FlatOut
3:04 Soldier of Fortune II: Double Helix

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: Radeon 7000 DDR or Extreme 2 - iGPU
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
Radeon 7000 - Catalyst 6.11 XP
Intel Extreme Graphics 2 - V6.14.10.3924

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Mafia
Resolution: 1024x768
Anti-Aliasing: NO AA
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes




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