Shallower Depth of Field with same Aperture and Framing in Unreal Engine
Today I have an in-depth Unreal Engine video for you. In it I'll thoroughly overexplain how to create a shallower depth of field effect, while retaining the current aperture and framing in your shots. It's super easy to do and works in other 3D apps as well (if you know where the settings are of course). I'll also explain what a "normal lens" is in the context of filming while I'm at it. What should take only 3 minutes tops, I can explain in around 15. It's my super power π
Written Instructions: https://www.versluis.com/2025/05/shallower-depth-of-field-while-retaining-the-same-framing-in-unreal-engine/
Wikipedia on the Normal Lens: https://en.wikipedia.org/wiki/Normal_lens
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