[Godot 3.5.1] Transparency Sorting on a Camera with no Rotation
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Published on ● Video Link: https://www.youtube.com/watch?v=rp6Duhrjttk
Transparency Sorting does seem to be working fine on a Camera that's not Rotated.
The problem, you mostly want your Camera to be Rotated Downwards. And that is where Transparency Sorting Issue happens.
Would be a good idea to have a Custom Axis in Godot that the Transparency Sorting is going to follow, and not the Camera or the Editor View.