[Unity 2017] All the Stages I made in Unity so far. Concept that I was trying to achieve in Godot.
So as far as I want to proceed in Godot. Transparency Sorting will be a huge impact on this. So I'm currently going to abandon Godot while waiting (hoping) for a Transparency Sorting Axis in the future.
Meanwhile, as I've been working on Unity for 4-5 years now for this project (8 years in total) and was afraid to release the game in fear of Unity's Policy, I can only use Unity to proceed the showcase of the Artstyle I'm currently perfecting.
And that's what I've been doing before Unity's announcement. I halted development on Unity because I was reworking on a brand new Artstyle and I already have a working Combo System and during this time Unity decided to drop the huge explosion.
So while I have gone past Tutorial Hell, I'm now currently in Production Hell between Two Game Engines. Which I still want to continue, but at this point it's always roadblocks upon roadblocks.