[OpenBOR, Switch] - Testing Idle and Run Animation

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I finally got some time to test OpenBOR engine.
So far I was able to understand basic stuff just by analyzing the txt files and how they work.
On top of that, I was able to use Chronocrash's Modding Tool and it makes creating OpenBOR games more fun due to how you can visually edit positions and characters easily like how Unity and Godot Editor works.

Unfortunately I still suck with Color Table and Palettes as I use Flash for Animations, it takes so much process to make my Animations to work in OpenBOR. Palapply did a great job minimizing that work but currently I still do not know how to fix this in Photoshop.

It goes from Exporting Animations from Flash, Editing the Color Table in Photoshop and Exporting the Color Table and then applying Color Table modification in PalApply (Batch) so it's possible for me to do basic testing.