Godot 3.5.1 [Android Build Test]

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I apparently messed up with my SDK that I can't build on Android.

My original Godot 4.1.2 uses Android 10 / API 29 and it works well along with Godot 3.5.1, but Gradle messed it up for me because it asked me to install Android 13 / API 33. This made Gradle work but not when using debug/release template.

This did made me realize how Android Tools and how SDKs work.

Now to deal with resolution.