Godot 3.5 - AnimationTree / Animation State Machine test

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Published on ● Video Link: https://www.youtube.com/watch?v=niQ1iolyObM



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I've been learning Godot for quite some time now and I already created more Menu Button scripts that actually proceeding to the Animation Progress now because of how limited Godot is in terms of Animation.

AnimationTree / Animation State Machine Node is a great tool but it lacks many useful features like multiple Conditions for Transitions and a much more convenient way of accessing and transitioning between States and Substates, which made development in Godot so much of a hassle specially in Animation.

I'm slowly reading on Custom State Machines now as the logic for playing Animations is the only real missing part for me to move to Godot permanently.