[Godot 3.5] - Transparency Sorting Issue in Sprite3D

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So I'm slowly working on World Environment Sprites and I figured out how Godot is so much limited when it comes to Transparent Sprites.

I might want to look at redoing this in a pure 2D Project just for the Y Sorting Fix but I will have to redo my 3 Directional Movement in 2D Space.

(I asked people in the Godot Community back when I'm transitioning from Unity if this specific 2.5D project with 2D Sprites is possible and no one said about Transparency Sorting issue, I had to figure out myself after months of progress...)