Godot 4.4 finally released - What's new in Godot 4.4?

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Published on ● Video Link: https://www.youtube.com/watch?v=c1V_La4BU6o



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Godot 4.4 Stable has been released. But which new features are in it? What Quality of Life Updates await? And what should know before updating?

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πŸ‘‰ Godot Engine 4.4 Changelog: https://godotengine.org/releases/4.4/

πŸ‘‰ Godot 4.4 Download: https://godotengine.org/download/archive/4.4-stable/

VIDEO-KAPITEL:
0:00 - Introduction
0:33 - The Update in Numbers
1:02 - Jolt Physics
1:25 - The new "Game" Tab
1:46 - VR Development
2:19 - 3D Physics Interpolation
2:40 - AgX Tone Mapper
2:55 - Typed Dictionaries
3:11 - General Optimizations
3:26 - Curve Domains outside of [0,1]
3:48 - Unique Identifier (UID) Support
4:47 - 3D Object Snapping
5:12 - Inspector Favorites / Favorite Editor Items
5:45 - GDScript Expression Evaluator
5:59 - Camera3D Preview
6:18 - GDScript Tooltips
6:34 - Persistant Window States
6:56 - Scene startup optimizations
7:07 - Material Preview
7:21 - Export Tool Buttons
7:58 - Develop Games entirely on Android?
8:41 - Linux now supports videocamera access
9:01 - macOS and iOS: Metal rendering backend
9:13 - .NET 8.0 and C#
9:30 - Animations: LookAtModifier & Jiggly Physics
10:03 - Runtime WAVE loading
10:23 - Resource Import Optimizations
11:10 - Navigation Server & Navigation Map
11:49 - Physics: Collision Shape Debugging
11:59 - Rendering: Bicubic Sampling and Antialiasing
12:26 - Rendering: Vertex Shading
12:54 - Rendering: 2D Batching
13:15 - Rendering: Shader Variations
13:32 - VFX: Emission Shapes
14:14 - Abmoderation


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Godot Engine 4; Godot 4; Godot 4.4; Godot 4.4 Development;




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