Learn Blender 4.3 - Smooth Shading, Normals, Vertex Painting & Shader Basics

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Aside from UV-Mapping and Texturing (Ep 9) you could use a technique called Vertex Painting and Vertex Shading to create a retro game look like in games from the 90s and early 2000s!

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VIDEO-KAPITEL:
0:00 - Introduction
0:55 - UV Sphere as Material Preview
1:12 - Flat Shading vs Smooth Shading
2:43 - Introduction to Normals
3:24 - Inside Faces vs Outside Faces
4:11 - Display Normals
4:36 - Recalculate Normals
5:16 - Effects of Shade Smooth
6:36 - Vertex Paint Mode in Blender
7:57 - How to perform Vertex Painting
9:34 - Introduction to Shaders
10:59 - Add Vertex Colors to Shaders
12:45 - Combine Vertex Colors and Textures
14:28 - Create Light and Shadow
16:01 - Grayscale as Shadows
17:18 - Example from Godot Engne 4.4
17:55 - Things you should experiment
19:32 - Conclusion

Blender 4.3; Blender 4.4; Blender 4.3.2; Blender; Blender 3D;




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