GZDOOM - PSX TC - Part09: Deimos Anomaly
Get this Total Conversion here:
http://forum.zdoom.org/viewtopic.php?f=19&t=16480
This is where things start getting really interesting on PSX Doom.
Gone is the heavy reliance on so many zombies and Demons to spice things up a bit; on this map alone we're introduced to two new monsters: The Hellknight and the Cacodemon (in that order too). I also get my hands on a Plasma Rifle here via a secret, and it's about time too; I was starting to feel underpowered with only a chaingun as my rapid-fire weapon...
In short, this is a good map to mess around on. Well I think it is anyway.
Boring info stuff:
During this run I'll be using savegames through the Ultimate Doom half, then starting afresh for the Doom II half.
Not a maxrun series, or a speedrun, or any of that. Just me, doing what I do, on Ultra-Violence.
Tech shit:
Port used: GZDOOM
Recorded with: FRAPS
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