GZDOOM - PSX TC - Part12: Deimos Lab
Get this Total Conversion here:
http://forum.zdoom.org/viewtopic.php?f=19&t=16480
I'll be honest... I've never really cared much for this map. I don't know why, it just feels so... lacking.
Regardless, it's not exactly bad, and given the right moments can be a decent runaround. Oh, I also 'test' my new room-clearing toy. Works a treat too.
Also: Many Barons on this map. Oh ok, not THAT many, but enough. Especially when they introduced that one Hellknight earlier on. Why not just add those instead?
Boring info stuff:
During this run I'll be using savegames through the Ultimate Doom half, then starting afresh for the Doom II half.
Not a maxrun series, or a speedrun, or any of that. Just me, doing what I do, on Ultra-Violence.
Tech shit:
Port used: GZDOOM
Recorded with: FRAPS
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