Helldivers 2 // GL, HF - Automaton Coop Helldive - All Clear
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared
Modifiers: Complex Stratagem Plotting (Call-in Time +50%), Gunship Patrols, Thick Fog
Planet: Aesir Pass
Patch version: 1.000.405
Taking the Grenade Launcher for another spin vs the Bots, this time I've done the responsible thing and brought a Rocket Sentry to help out with Gunships, but otherwise this build is all about nuking bot drops and trash mobs with some nade spam.
Geological Survey missions are the best for this, each primary objective guaranteeing some juicy bot drops - while you can (and probably should) space out your terminal inputs to spread out the drop triggers, hitting them all in quick succession can get things escalating very quickly...
One very silly death on my part aside, this was a really fun mission with some nice teamwork from @No1_diabolical_frog, EchoLoss, and TUnforgotten. If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
__________
Build:
As always, the Grenade Launcher is an excellent crowd clearer, with a wider AOE than the Autocannon as well as the ability to spam shots and reload on the go - just make sure to pair it with the Supply backpack so you can really let rip. Aside from Scout Striders and Devastators, that AOE can make quick work of Hulks and Tanks too - while previously I favoured going light to get round to their backs, I've since learnt that Hulks can be killed just by firing through their legs to hit those rear vents. That leaves me more comfortable to bring a heavy armour of my choice, though stuns are still useful for keeping those Hulks in place.
The GL does well against the Factory Strider's undersides too, though less well against their chin and top turrets, so I'm still bringing a 500kg just in case. Rocket Sentry means I have Gunships covered, though you could also bring Commandos along instead for a more precise approach.
With most enemies covered, I'm leaving Troopers and Berserkers to my default Breaker, and the Senator as an ever reliable one-shot on Troopers or Devastators when needed.
________________
00:00 Intro
01:00 Insertion, Outpost 1, Clearing Extract, Mortar Emplacement, Rogue Research Station, Outpost 2
06:40 Mortar Emplacement, Radar, Outposts 3 & 4, Ore Vein 1
14:00 Outposts 5, 6 & 7, Ore Vein 2
23:50 SEAF Artillery, Outpost 8
30:30 Soil Scan
37:15 Extraction
42:40 Mission Stats