Helldivers 2 // Sentry Commando Build - Terminid Coop Helldive - All Clear

Channel:
Subscribers:
11,500
Published on ● Video Link: https://www.youtube.com/watch?v=AsKyq_kLqMQ



Duration: 28:36
5,871 views
232


Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all nests destroyed
Modifiers: Atmospheric Interference (Orbital Scatter increased), Shrieker Patrols, Rainstorms
Planet: Gacrux
Patch version: 1.000.405

About time I showcased the Commando vs the Terminids - in short? It's very nice in theory, but in practice I find myself preferring the traditionally ATs a little more.

The big selling point is that it provides a 2-shot to the head for Chargers, Behemoths and Bile Titans. With 4 shots in the tank, and another 4 ready to be called down, that's a lot of heavy kills you can get in short order. However, I find the 2-shot for the Charger slightly slower than the Recoilless / Quasar / EATs one-shot - while you can double tap to fire off 2 rockets instantly, the stagger animation can sometimes take the head off-target for the 2nd hit, so it's safer to wait. The slower projectile speed also means I find it much harder to get land the 2-shot on the Bile Titan's forehead, often taking 4 shots instead of the ideal 2 - maybe I'll get better at this with practice, but for now OPS / 500kgs are still my first choice.

Lastly, the Commando's ability to take down structures is a little worse than it is on the Automaton front. A full 4-shot volley isn't enough take down one Spore Spewer, and it takes 3 for one Shrieker nest, which compares unfavourably with the Recoilless Rifle's 2-shot for either.

We're taking fine margins ultimately - it's still an excellent AT, but I'd say its strengths really shine more on the Bot front.

Big thanks to my teammates ‪@originalSPECTER‬, ‪@inexorablewarrior‬ and TUnforgotten for this one - if you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord:   / discord  

__________

Build:

The Commando has my AT needs covered with its 2-shot on all the heavy types. The Adjudicator has the medium pen to work as my all-purpose primary for trash, then the Grenade Pistol has me covered for bug holes.

I'm also bringing Stun nades to help defend the 3 sentries I'm taking - while I've used both the MG and Gatling Sentries on previous runs to provide anti-trash ability to an AT build, the Rocket Sentry acts as a nice allrounder, its rockets doing well against both medium enemies and heavies, and easing the pressure off your Commando for all your AT. Rocket Sentry also does surprisingly well at taking down structures like Spore Spewers and Shrieker Nests, covering one of the Commando's weaknesses for you.

Recoil reduction on my armour helps with the Adjudicator's kick, while the extra nades means I can keep Chargers locked down before they overwhelm my turrets.

________________

00:00 Intro
00:35 Insertion, Shrieker Nest, SEAF Artillery, Nest 1, Ore Vein 1
06:25 Spore Spewer 1, Nest 2, Spore Spewer 2, Ore Vein 2
14:05 Nest 3, Rogue Research Station, Nest 4, Prospecting Drill
20:25 Extraction
27:15 Mission Stats




Other Videos By Spiked


2024-07-27Helldivers 2 // Neutralize Orbital Cannon - Automaton Coop Helldive - All Clear, No Deaths
2024-07-26Helldivers 2 // Quasar Dealers - Terminid Coop Helldive - All Clear, No Deaths
2024-07-25Helldivers 2 // Bunker Busters - Automaton Coop Helldive - All Clear
2024-07-24Helldivers 2 // Pyrotoxic Specialist - Terminid Coop Helldive - All Clear, No Deaths
2024-07-24What a throw #helldivers
2024-07-23Helldivers 2 // Shots Fired - Terminid Coop Helldive - All Clear, No Deaths
2024-07-22Helldivers 2 // Bug Penetrator - Terminid Coop Helldive - All Clear, No Deaths
2024-07-17Helldivers 2 // GL, HF - Automaton Coop Helldive - All Clear
2024-07-16Helldivers 2 // Marfarking Liberator Penetrator - Automaton Coop Helldive - All Clear, No Deaths
2024-07-15Helldivers 2 // Diligent Spear - Automaton Coop Helldive - All Clear, No Personal Deaths
2024-07-14Helldivers 2 // Sentry Commando Build - Terminid Coop Helldive - All Clear
2024-07-13Helldivers 2 // Deathless Duo Deux - Automaton Coop Helldive - All Clear, No Deaths
2024-07-12Helldivers 2 // Railgun Commando - Automaton Coop Helldive - All Clear, Almost Deathless...
2024-07-11Helldivers 2 // Plasma Puppy Punishment - Automaton Coop Helldive - All Clear
2024-07-08Helldivers 2 // The Other Guard Dog - Automaton Solo Helldive - All Clear, No Deaths - w/ commentary
2024-07-07Helldivers 2 // Romp in the Swamp - Terminid Coop Helldive - All Clear, No Deaths
2024-07-06Helldivers 2 // Spear Supremacy - Terminid Coop Helldive - All Clear, No Deaths
2024-07-06Helldivers 2 // Going MLS-4X Commando - Automaton Coop Helldive - All Clear, No Deaths
2024-07-06Commando doesn't care about corners #helldivers2
2024-07-05Helldivers 2 // Tender Recoil - Automaton Solo Helldive - All Clear, No Deaths - w/ commentary
2024-07-04Helldivers 2 // Deathless Duo - Automaton Coop Helldive - All Clear, No Team Deaths



Tags:
Helldivers 2
Helldive
Max Difficulty
Mission
Full Mission
Gameplay
Stealth
gameplay
playstyle
build
all clear
all objectives
all outposts
no deaths
deathless
terminid
bug
loadout
commentary
guided run
guided
max
difficulty
max difficulty
solo
commando
adjudicator
gatling sentry
machine gun sentry
rocket sentry
sentry build
sentry