Helldivers 2 // Railgun Commando - Automaton Coop Helldive - All Clear, Almost Deathless...
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Complex Stratagem Plotting (Strat Call-in Time +50%), Thick Fog
Planet: Aesir Pass
Patch version: 1.000.405
The Railgun has its strengths on the Bot front, one-shotting Hulks and Devastators and punching through Scout Strider armour with ease, but with a glaring weakness vs Gunships, which require too many engine shots to be practical. The Commando plugs that gap nicely, having enough shots to take out 4 gunships in a row if you hit the engines, or 2 if you go for the body, and its disposable nature means you can call it down when needed while benefitting from the Railgun's strengths vs everything else.
With those two taking care of heavier enemies, that means I can bring the Diligence Counter Sniper, an exceptional weapon for one-tapping Troopers and one-headshotting Devastators. 3 specialist weapons each with their preferred enemy niches makes for a very fun build.
Shout-out to my tactical teammates on this one, @No1_diabolical_frog, EchoLoss and TUnforgotten. If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
We're using the Railgun for one-tapping Hulks (aim for the eye, safe mod will do) and Scout Striders - stun nades make those Hulk kills a little easier, so bring a Grenade Pistol for Fabricator vent shots. Rocket Devastators are also ideal targets, though you might find Heavy Devastators a little trickier with the Railgun's admittedly poor scope.
The Diligence Counter Sniper has those trickier shots covered at any range, and is also a Trooper one-tap machine. Its scope seems to be one of the few that's properly zeroed, making those headshots incredibly satisfying.
The Commando I'm mainly bringing out for Gunships, the homing ability making it very nice for directing missiles into the engines - the cooldown is low enough that you'll have opportunities to use it vs Tanks, Turrets and Fabricators too, in a pinch.
The Railcannon Strike and 500kg are our tank busters and Strider slayers - while the Orbital Precision Strike is arguably better than the Railcannon, its tracking ability comes in handy with the call-in time penalty, and means you can easily take out Hulks in emergencies without any stuns required. The Muscle Enhancement armours also make it easier to land those 500kgs on Factory Striders while staying safely in cover.
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00:00 Intro
00:30 Insertion, Gunship Facility, SEAF Artillery, Stratagem Jammer, Outpost 1, Dropships 1
09:40 Outpost 2, Mortar Emplacment, Outposts 3 & 4, Dropships 2
11:25 Outpost 5, Control Tower
18:25 Outpost 6, Research Station, Outposts 7 & 8
22:15 Extraction
26:15 Mission Stats
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