Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Complex Stratagem Plotting (Strat Call-in Time +50%), Rainstorms
Planet: Matar Bay
Patch version: 1.000.405
Almost a deathless run, that ending tho...real smooth run nonetheless, thanks to the stealth of night, the Spear taking out outposts from across the map, and some nice teamwork.
Complementing my Spear is the Diligence Counter-Sniper - I've been on a real run of games with it recently, loving the accurate scope, decent handling and one-shot ability on Troopers and Devastators. As long as you bring a Grenade Pistol along for easy Scout Strider kills, you have everything covered nicely.
Shout-out to my teammates on this one, @deacon9517 and
@StevenConstantineMoschidis. If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
Spear is my weapon of choice for Fabricators, Turrets, Tanks and Hulks - just make sure you're facing Hulks head-on to get the one-shot, using stuns to keep them in range. That leaves my Diligence Counter-Sniper for Devastators and Troopers, and technically Scout Striders too, though a Grenade Pistol to the pelvis or top of the shield is much easier.
This op had a free 500kg, but I'd bring one in any case as the easiest way to take out a Factory Strider at range - Spear to take out the Cannon Turret, then throw a couple of 500kgs to take it out. OPS is a great general purpose strike for AOE or single target destruction, then as I had call-in time penalties, I went with the Railcannon Strike and Rocket Pods, both of which can home in on targets regardless of the delay.