Hideous Destructor | Goldeneye Doom | No Failure Runs | Part 2
You might notice some things being changed here and there as I travel along the maps. Don't worry, they're nothing complicated like actual code changes or anything. I just wanted to make this feel slightly more like GE by changing my mod orders as I travel through the megawad. Small changes like the sleeves or having proper skies in some maps, nothing major.
I wish I could do more, but unfortunately I'm actually pretty lazy with these things and couldn't be bothered to properly GE-ize the set I'm running with.
Mods Used:
Goldeneye Doom: https://www.moddb.com/mods/goldeneye-doom2
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Potetobloke's HDest Reskins: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
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