Hideous Destructor | The Darkest Hour | No Failure Runs | Part 2
Noticed the transitions, eh? Pretty neat, I'd say. Wanted to have the fade in between levels less awkward, as unlike DarkPack, you kinda just jumped maps immediately instead of having the familiar fade effect.
You might notice me saying both level and map back there. Occasionally, we'll have to return to a section from a previous map in order to progress through to the next level. I separated the video transitions so you'll know if I'm done with a demo run and launching another or if I'm still continuing from a previous map.
Thankfully (somehow), all one shots of DarkHour are level centered instead of map centered, so any time you see me on a different map before Ertic shows up to report, it's still probably the same demo lump being played instead of a different one. We haven't reached that point yet, but I thought you should know.
Mods Used:
The Darkest Hour: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/darkhour
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641