Hideous Destructor | Xeno Effect | No Failure Runs | Part 1
In my quest to find more classic Tomb Raider themed mapsets for Doom, I discovered this fascinating anomaly from a year ago. It seems to be designed as a total conversion with custom weapons, enemies, and its own storyline completely separated from regular ol' Doom.
I will have to be blunt, unfortunately. I was not a big fan of the quality of the mod itself. A lot of sprites and graphical elements are very rudimentary, stick figures and flat colors that a beginner artist would likely make for their first time in MS-Paint (no offense to MSP, mods like Netronian Chaos proves it can be done right). The inconsistent use between sprites and 3D models, you got these stick figure sprites sitting next to a System Shock 2 combat droid. View sprites that are all over the place perspective wise. Sound quality inconsistency, and so on. I could go on, but that's not the point of this run.
One thing did catch my attention among all the salvage, however. The plot, a good chunk of the map layouts, and even the textures are nicked straight from classic Tomb Raiders. Mainly TR2 and TR3's maps. They're not good recreations, heavens no. A lot of them have serious scaling problems making everything look smaller than the original games, all variety of textures that Core made to break up tiling isn't used meaning you'll get these big flat walls that use the same texture, and a lot of the landmarks are barely recreated at all.
But, considering I can't find any more TR themed maps, it's better than nothing. That precise point is exactly why I decided to wiretear the whole thing and run it today with something a bit more fitting theme-wise. Yes, I'm aware of Final Raider, this entire run was done before that mod was finished. Maybe I could do it with the secret map, hmm? I didn't find it in this run but did find out about it after I was done, so maybe I could have a double feature then.
I intended to run the whole thing in FreeDoom to break up the usual monotony, plus a more fitting enemy type for the TR3 maps (you know the ones), but the first map crashed with the FD IWAD for reasons beyond my comprehension. Ran the first map in regular Doom 2 IWAD before finally running the rest in FD. To keep the visual element consistent, I did modify some of the textures in this mod, so things might look slightly off if you've played the original before.
Mods Used:
Bratish's FreeDoom Sounds: https://forum.zdoom.org/viewtopic.php?f=46
Xeno Effect: https://www.doomworld.com/forum/topic/125998-xeno-effect-final-version/?tab=comments#comment-2423302
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
DUCK: https://forum.zdoom.org/viewtopic.php?f=19
Mortis HDest Monsters: https://drive.google.com/file/d/11YrPWyIRJAYuQmOnIFU_2w2vwZ9KYKxt/view?usp=sharing
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Gore BLUDTYPE Compat Patch: https://forum.zdoom.org/viewtopic.php?f=46
HDest Ugly as Sin: https://forum.zdoom.org/viewtopic.php?f=43
Jimmyfonts!: https://forum.zdoom.org/viewtopic.php?t=33409
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