How I Debug Graphics Code | Game Engine Concepts #6
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Sometimes you cannot solve a bug in your code no matter how hard you look at it. I've been there several times (and I've also solved the seemingly unsolvable problem every time). I have several comments from several different people who run into problems when following along with my tutorials, sometimes it helps just to have a fresh set of eyes look at your code and I'm happy to help with that, but I usually take 2-3 days to help solve a problem that way. So, I'm taking some code that a viewer has asked me to help out with and debugging it on video so that you guys can see exactly how I go about my graphics debugging.
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/