SOLID Stinks! How to Write Actual "Clean Code"

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SOLID has been hailed as the go-to guidelines to write "clean code", but I disagree. I believe SOLID programming principles were invented to placate bored corporate programmers, and is only meant to make code look clean, but make code less scalable, more complex for no reason, and less maintainable. I outline my proposed method to write actual "clean code", and talk about how code should be used to solve real problems, not imaginary ones.

Supporting Articles:
* Unit Testing is not the Right Approach: https://tyrrrz.me/blog/unit-testing-is-overrated
* Solid Principles are Bad 1: http://qualityisspeed.blogspot.com/2014/08/why-i-dont-teach-solid.html
* Solid Principles are Bad 2: https://stackoverflow.com/questions/2997965/are-solid-principles-really-solid
* Design Patterns are Bad: https://blog.cerebralab.com/Bimodal_programming_%E2%80%93_why_design_patterns_fail
* Imaginary Problems: https://blog.cerebralab.com/Imaginary_Problems_Are_the_Root_of_Bad_Software
* Overengineering: https://solidstudio.io/blog/origin-of-overengineering.html
* Overengineering 2: https://medium.com/@jim_ej/don-t-overengineer-your-code-69a1708bf939
* Not thinking: https://medium.com/sequoia-blogs/blindly-following-best-practices-not-a-best-practice-7683297c67ee

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/




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