Integrating JBox2D in our Engine | Coding a 2D Game Engine in Java #37

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In this episode I go over how to generate a JAR from the library we will be using JBox2D. Then, I will show how to integrate this JAR into our build so that we can integrate the library into our engine. Once we get the library integrated, I go over the Hello Box2D tutorial, which gives us a way to begin using Box2D inside of our engine. We will create a thin wrapper around the library, that way we only expose the critical functions to the end-user.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/7f9999dce32f0b0f5185d17bdf5fbcbc8a161a75
JBox2D: https://github.com/jbox2d/jbox2d

0:00 Intro
0:57 Downloading the Source Code
2:48 Generating the JAR
8:42 Importing the JAR through Gradle
10:40 Initializing the Physics2D Package
13:43 Writing the Physics Update Loop
15:55 Adding the Physics Components

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/




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