Properties Panel | Coding a 2D Game Engine in Java #36

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In this episode I go over how to add styles to our properties panel to make it a little easier to navigate through different components attached to a game object. This includes styling the drag vector controls to looks a bit more like Unreal's drag vector controls, and creating custom ImGui controls to do this. I also go over how to create custom ImGui controls for drag floats and drag ints and the color picker.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/84c5031acf9ac87b40f5e08cb160d04993f62eb1
The Cherno Transform UI: https://www.youtube.com/watch?v=8JqcXYbzPJc

0:00 Intro
0:53 Fixing the z-index bug
2:31 Refactoring transform into a component
7:43 Fixing the z-index bug
8:18 Styling the properties panel
24:14 Styling the color picker

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/




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