How Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science

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Published on ● Video Link: https://www.youtube.com/watch?v=fiVC3nRZoGQ



Duration: 26:20
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European Spallation Source (ESS) is the world's most advanced and first sustainable research facility for neutron science located in the southern part of Sweden. It is set to be up and running in 2023.

In this session, Marcus Helmback covers how Unreal Engine was used on the consultancy’s ESS project as a tool for reviewing designs in VR and for visualizing the future facility.

Viewers of this session will come away with an understanding of how Unreal Engine could be used for streamlining workflows that use BIM-models for visualization and virtual reality, as well as the benefits of using Unreal Engine as a tool for creating interactive models for different purposes.

Great for: people in the AEC industry working with BIM and visualization/VR.

Learn more at http://www.unrealengine.com/architecture




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development