
Technical Animation Challenges on Mobile Titles | Unreal Fest Online 2020
Working on a mobile title brings a number of technical animation challenges. In this session, Bogdan Diaconu dives into Yager's work on an upcoming mobile title and explain how they were able to overcome those challenges using Unreal Engine's out-of-the-box tools.
He explains how the studio found a way to overcome the issue of low bone-count limits for skeletal meshes on mobile, and talks about the challenges the team faced when they wanted to reuse animations. He also goes into the procedural animations required for characters with extras such as backpacks and holstered weapons.
Great for: people starting a mobile project who are interested in the technical animation challenges of the platform.
Learn more at http://www.unrealengine.com/games
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