Capturing the Reality of Space with Ray Tracing in Deliver Us The Moon | Unreal Fest Online 2020

Capturing the Reality of Space with Ray Tracing in Deliver Us The Moon | Unreal Fest Online 2020

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Published on ● Video Link: https://www.youtube.com/watch?v=iMK570dXT44



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With the latest versions of Unreal Engine supporting real-time ray tracing, realistic lighting and cinematic visuals are now available to all developers.

In this session, KeokeN Interactive CEO Koen Deetman and Technical Artist Daniel Torkar shed some light on the application of RTX in Deliver Us The Moon—the world's first Unreal Engine game to support this novel technology—and share tips and practical insights along the way. Viewers will learn about important considerations to take into account when using real-time ray-tracing, performance tips, materials, focus points, and challenges.

Great for: programmers, technical artists, and artists.

Learn more at http://www.unrealengine.com/games




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development