Harnessing the Unreal Engine Automation Framework for Performance Measurement | UFO 2020

Harnessing the Unreal Engine Automation Framework for Performance Measurement | UFO 2020

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=0BWQRZ8QW5E



Duration: 30:17
8,960 views
122


In this session, Jonathan Quinn and Jonas Nelson explore Dovetail Games' approach to automation within Unreal Engine for performance measurement and analysis. Using the Unreal Engine Automation Testing Framework, the studio has built tools to build, deploy, run, and analyze performance in its Fishing Sim World franchise.

They look at integration and maintenance of the framework, discuss their approach to performance validation, and explore data aggregation and dashboard presentation. Finally, they look at scalability and their current work on migration to Gauntlet.

Great for: programmers interested in automation testing, producers interested in stable delivery and studio efficiency, anyone in QA.

Learn more at http://www.unrealengine.com/games




Other Videos By Unreal Engine


2020-08-05Using Unreal Engine for Design Reviews Part 1: Variant Manager | Unreal Fest Online 2020
2020-08-05Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template | UFO 2020
2020-08-05Achieving Higher Visual Fidelity with Ray Tracing | Unreal Fest Online 2020
2020-08-04BIM-Integrated VR with Unreal Engine | Unreal Fest Online 2020
2020-08-04How Twinmotion is Democratizing Visualization at CannonDesign | Unreal Fest Online 2020
2020-08-04Gamification of Transport and Infrastructure Engineering | Unreal Fest Online 2020
2020-08-04How Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science
2020-08-04Real-time Ray Tracing for Architectural Visualization | Unreal Fest Online 2020
2020-08-04Using the Dataprep System to Automate AEC Visualizations | Unreal Fest Online 2020
2020-08-04Creating Interactive Archviz Walkthroughs in Less Than an Hour | Unreal Fest Online 2020
2020-08-03Harnessing the Unreal Engine Automation Framework for Performance Measurement | UFO 2020
2020-08-03Porting The Sinking City to Nintendo Switch | Unreal Fest Online 2020
2020-08-03Developing AI in Racing Games Using Reinforcement Learning | Unreal Fest Online 2020
2020-08-03Speeding up Game Logic in Unreal Engine | Unreal Fest Online 2020
2020-08-03Benefits and Pitfalls of Using Gameplay Abilities Framework | Unreal Fest Online 2020
2020-08-03Technical Animation Challenges on Mobile Titles | Unreal Fest Online 2020
2020-08-03Capturing the Reality of Space with Ray Tracing in Deliver Us The Moon | Unreal Fest Online 2020
2020-08-03CI/CD Infrastructure for Efficient Mobile Game Development | Unreal Fest Online 2020
2020-08-03Make It Fast: Simultaneous AI Actions in Gears Tactics | Unreal Fest Online 2020
2020-08-03Optimizing and Building UI for AAA Games | Unreal Fest Online 2020
2020-08-03A Deep Dive into a Cross-Platform Build Farm | Unreal Fest Online 2020



Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development