Inscryption - Act 2 Leshy's Starter Deck Only

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Published on ● Video Link: https://www.youtube.com/watch?v=Lx5m4MCPnjE



Inscryption
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Duration: 21:27
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This deck is definitely viable, but it's tricky. It's 7 Squirrels and 5 Warrens (a Warren can turn a Squirrel into 2 Blood), which is barely enough to function. If you use them perfectly efficiently you can play all of your cards except for one. But this means every time you lose one of these cards blocking, that number goes down. There's three Stoats, which are fine, and three Hawks, which are superb. The two Adders are what complicates the deck. There are a few fights where they come in extremely handy, fights with Hounds, Moles, Mole Men, or Burrowing Traps. In nearly every other instance, they're a 2 Blood 1/1 card, meaning they're deck poison and you'd rather them be literally anything else. It took me a full hour to finish this run, so a bit longer than the previous two decks.

Victory is very dependent on when you draw your Hawks. Early Hawks results in any early victory for most fights, as seen on the Angler and especially Trapper fights here. If your Hawks are buried at the back of your deck and you draw both of your Adders early, it can make for an easy loss.

Leshy can be difficult depending on what cards he plays. He seems to be more random than the other Scrybes and I don't fully understand him. Often I've seen him play nothing but Moles, but in this battle he wants to play smaller, low-damage attackers, which is a problem because it doesn't leave me with a safe place to play my Hawks. You'll note I beat his first phase here on turn 3 with an excellent draw. This is practically required, since the longer things go the harder it becomes for me to clear space on the board. I also need to make sure he kills a Squirrel or Rabbit first in order to make phase 2 workable. Getting this fight took about six attempts, which isn't bad and probably doesn't rule out a perfect run.

I got Grimora on my fourth attempt, but that round plays out so perfectly I think it was a fluke. My intent was to play a Hawk at the beginning of phase 1 on the far left while chump blocking the Bone Hound and using him to hold back the Sarcophagus. The Hawk can stalemate the Bone Hound and Banshee's incoming damage, allowing you to draw most of your deck into your hand. Once you have the second Hawk in hand, burn a few Warrens blocking the Bone Hound and the Hawk will win in 3 turns. As phase 2 begins play your second Hawk and maybe a Stoat or two and chump block the rest of the way to victory. Relying on a turn 1 or 2 Hawk play can be frustratingly random, but it should be more reliable than how I win here.

I used to think the two minions in the Factory where the hardest in the game, but now they just seem like pushovers. As long as you ignore the center and attack the edges, they seem to fall apart. A turn 1 Hawk on either of them is an automatic victory.

P03 went down first attempt for me, as always. Although this time an early Hawk made everything work out too perfectly, so I'm not confident how difficult he may or may not be. As with the previous two Scrybes, though, the answer seems to be a turn 1 or 2 Hawk. Him reproducing the Hawk and supplying me with two for an instant phase 2 kill is just beautiful.

Either a Hawk or a Stoat is very effective against the Tower minions, so they're no obstacle. Magnificus, on the other hand, is a complete nightmare. First of all, he removes Warren's ability to supply you with additional Blood, so they become a 0/2 blocker that costs 1 Blood, which is a terrible card. I suppose it's a marginal upgrade over a Squirrel if you were going to use one for chump blocking anyway, but that's a much harder sacrifice when your deck only has 7 Blood to work with, and a total card cost of 18 Blood. Adders are dead weight, and without Flying, Hawks aren't nearly the valuable card they were. A 3/1 for 2 Blood is decent, but Magnificus usually has three or four panels covered with 1 ATK cards, so it's difficult to get much out of you Hawks before they go down.

I spent 20 minutes trying to eke out a victory here and lost count of the number of attempts. You need Magnificus to assign the Rabbit sigil a reasonably high number of times, preferably early. You need to use your earliest Hawk to go for his Magnus Mox, because if you play it anywhere else he'll send an attacker to kill it, and it's too difficult to rely on getting multiple Hawks on the board when you need them. Of course to do this you'll have to kill his Orange Mage and hope he doesn't send another too quick. Once the Mox is gone his threat is over for phase 1, but be careful in phase 2 because he'll remove Gem Dependence from Gem Fiends, so he can still hit you hard if you don't win fast. The heavy RNG reliance for this fight is the wall preventing me from attempting a full sweep deathless run for this deck.

0:00 Deck and Clover
0:28 Prospector
2:02 Angler
2:28 Trapper
2:47 Leshy
4:50 Kaycee
5:46 Sawyer
7:18 Royal
9:11 Grimora
12:16 Inspector
13:11 Melter
14:29 P03
5:52 Slime Mage
16:49 Impaled Mage
17:38 Lonely Mage
18:07 Magnificus




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