Interstellar Space Genesis Evolving Empires Lets Play S11 Human Impossible Difficulty Ep02/02
~8 or more Fully leveled Android Ship leaders on top of regular Ship leaders went as one would expect (plenty of secondary skills like smuggler, scientist (ended on 65% chance for early science breakthroughs only by that time most techs were 1 turn anyway so no more rolls :( ), faster minor race survey, ..etc) .. What set me back a bit were events/circumstances messing my diplo game and no nearby minor civs.. Had to do a lot of strategic resource sniping through mining contracts but it seemed to piss of the AIs ..even though the mining contracts were signed fair and square ? Got me into quite a few backstab wars .. humans are typically safe from with all their diplomacy bonuses.. Maybe if the circumstances (RNG / map) allowed me to scale my military power faster then fewer of those backstabs would've allowed for more alliances / easier coasting to victory which humans tend to easily do in ISG more often than not..
OH! EXPERT SURVEY skill coming so late was a COSTLY misplay ! (I had a chance to get it much earlier and picked a MUCH less impactful skill :( .. Greatly delaying the level up rate for my ship leaders blob and forcing me to waste a TON of turns to revisit most ruins sites when I finally got the expert survey skill
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