Interstellar Space Genesis Evolving Empires Lets Play S13 Moltar Impossible Difficulty Ep02/02
Playing (universally in-game hated) Moltars can be tough, even when not spawned in the middle of the map surrounded by hostile AIs .. Their custom evolutions don't do anything to address their hairy early game where you're forced to beeline military supremacy ASAP or die dogpiled .. The early breakthrough bonus is chance based , with too little chance ...The penalty to assault ships can seriously hurt your ability to react to early backstabs !
RNG can sometimes ONLY provide 2 ship leaders with NO exploration skill (outside crap shot influencing - BUT as Easily Seen Moltars .. that could take more than 100 turns to fix ..) { if RNG gods smile (more RNG) many ship leaders with scientist secondary skill is a way to make the Evolution perks DO actual work for you - mid to late game }
After you've reached military supremacy ..its hard to win council because its hard to make AIs like you enough to vote for you , takes a long time to overcome assault ship doubled cost , .. pushes one towards mass genocide, glassing opponent planets ...
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