JoJo’s Venture DEMO 죠죠의 기묘한 모험 데모 ジョジョの奇妙な冒険 DEMO Arcade Game 고전게임 Old Game 오락실게임 Retro Game 켠왕
JoJo’s Venture / JoJo no Kimyō na Bōken (ジョジョの奇妙な冒険) – Arcade (1998)
The first JoJo game is an impressive debut, introducing the gorgeous visual style and animation that the series would be known for. Capcom did a great job of capturing the source material perfectly. From the very start with the voice acting of Jotaro (provided by Kiyoyuki Yanada) and the character select screen depicted as a manga panel, the game reeks of authenticity towards the source material.
The story introductions for the characters in arcade mode are likewise accompanied with redrawn and coloured panels from the manga, a very distinct presentational choice. (The translation for the English version is slightly censored.) It would however have been preferable to have speech to go along with the text. This would then complete the transformation from the manga into a full-blown video game adaptation. With voice being present throughout the rest of the game, you would think this would be a natural conclusion.
The roster may be a little on the small side with only twelve characters total (two of which are unlockable but not all that different), but there is a variety in play style between most of the selectable core characters. Some may find the secret characters disappointing, as both of them are based on already playable characters just with some slight alterations.
One key character of note is the character of Midler. She is shown in the manga as a body with no visible face for a grand total of two panels. Per Capcom’s request, Arak then developed the character design fully. Fast forward to the game and Midler has turned into a belly dancer with an all new character design specifically for this game.
In fact, the level of fan service within the game is outstanding. A variety of easter eggs for long time fans of the series fill the game at every opportunity. Beyond the individual characters all having story modes, Capcom placed little individual touches, like Joseph Joester’s infamous “OH MY GOD” line. The references also get more obscure and hardcore throughout the game. For example, Alessi’s technique turns opponents into virtually unknown side characters, showing just how much Capcom pulled from the source material. This level of fan service also carries over to the presentation of the game, with Japanese graphical “sound effects” ripped directly from the manga during special attacks, tarot cards for each Stand during story mode and D’arby sealing souls into poker chips on the continue screen.
Something must also be said for the authenticity of the characters in the game. Rather than Capcom making up their own moves and techniques (as is common with many anime and other licensed games), every attack, every taunt is lifted directly from the manga, creating a faithful and legitimate JoJo experience.
There are a few issues with the game. First, some may find the arcade mode a little easy as the regular cast are not that difficult to dispose of. The sub-boss Vanilla Ice (Iced in the English version), however, is very cheap towards newcomers, because of his strong attacks which come out of nowhere and leave him virtually invulnerable. Once you get the hang of the attack patterns, though, he is relatively easy to defeat.
The cut scenes, while well animated, do not have much in the way of action or movement. They just narrate events pre and post fight, leaving the vast majority of them to be filled with conversation. This means that while they are presented well, they can be slightly wooden and uninteresting.
Overall, JoJo’s Venture is a solid 2D fighter based on the classic Capcom Street Fighter gameplay, which makes it very playable even 10 years later. On top of that, its characterization is strong and distinct from most other fighters, making for a very unique fighting game.
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