Samurai Shodown V Special DEMO 사무라이쇼다운 5 스폐셜 데모 サムライスピリッツ零 SPECIAL DEMO Arcade Game 고전게임

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Samurai Shodown V Special

Samurai Shodown V Special, known in Japan as Samurai Spirits Zero SPECIAL, is a weapon-based fighting videogame released in 2004 for Neo Geo Multi Video and Advanced Video systems. It’s the ninth overall installment in the Samurai Shodown series, and represents an enhanced update for Samurai Shodown V.

The game retain most of the gameplay, characters, and features from Samurai Shodown V, but some character moves were slightly re-adjusted to provide better balance. The game also features new music, stages, and special moves. As one of the main attractions of the game, Samurai Shodown V Special includes the four main bosses from past 2D games.

At the time SNK Playmore staff considered ports to home consoles but the idea was scrapped, making Samurai Shodown V Special a game that only could be played in Neo Geo systems during more than a decade. Also, this was the last game released for Neo Geo, marking the end to its lifetime.

In July 13, 2017 the official YouTube channel of PlayStation released a teaser trailer for the first ever Samurai Shodown V Special port console on PlayStation 4 and PlayStation Vita during summer 2017. This version features the original uncut version with all Overkill moves, plus new content like Online Multiplayer Mode, unlockable Gallery Mode, and Trophy support. Two years latter Hamster Corporation released new ports for Nintendo Switch and Xbox One consoles, under the ACA NEOGEO series.

Changes, updates, and differences Edit
◾ The violence level was increased significantly. Generic horizontal cuts and blood eruptions returns when the final Slash hits him (the opponent should stand on floor). Every Slash attack shows abundant amounts of blood. A new, generic vertical cut was added.
◾ The final bosses of previous games are selectable without need of codes or cheats: Shiro Tokisada Amakusa with his move set of Samurai Shodown IV, Zankuro Minazuki from Samurai Shodown III with a balanced downgrade to his powers and moves, Gaoh Kyougoku Hinowanokami from Samurai Shodown V without the possibility to morph into Ankiou, plus some different moves. Finally, Mizuki Rashojin from Samurai Shodown II, with new moves and re-drawn pixel animations to fit the aesthetics given since Samurai Shodown III: Blades of Blood.
◾ Characters like Sankuro Yorozu, Yumeji Kurokouchi, and Poppy have been removed for this title.
◾ No plot, dialogues, and character-specific endings. So, this game can be considered a sort of Dream Match.
◾ All recycled stages from Samurai Shodown III and IV were removed. This game only features brand-new stages, from Samurai Shodown V (some had modifications, while Tam Tam/Charlotte and Yumeji stages are gone), and remakes like Gairyu Isle or Mizuki’s stage. Only Kusenbutake (SS4) and Temple of War (SS3) have been recycled with some changes for Amakusa and Zankuro, respectively. There are no character-specific backgrounds, except the bosses.
◾ Music recycled from Samurai Shodown III and IV was removed as well. Music is stage-based. There are no character-specific themes, except the bosses.
◾ Defense Breaker command has been changed: forward/backward + Kick and Special buttons at the same time.
◾ Suicide move no longer provides full Rage Gauge.
◾ Concentration One has new command, pressing Medium Slash + Kick + Special buttons simultaneously.
◾ Meditation mark has increased, becoming less tedious and fast the process of meditation.
◾ Concentration Gauge is longer that Samurai Shodown V, but drains very fast, lasting around 4-6 seconds.
◾ Round timer no stops during Concentration One, but counts in a slower pace.
◾ CPU-controlled characters can also meditate and use Concentration One rarely.
◾ Samurai Shodown V Special features a new finisher move called Overkill, which represents a new way to kill opponents during the final moments of the match. This move shows explosions, high amounts of blood, and body dissections. All of this helps to increase exponentially the violence level, even surpassing the seen with No Contest, making this game one of the most violent entries in the series.
◾ Promotional artwork and in-game portraits were made by Japanese science fiction author and illustrator Satoshi Itoh, which have a darkest aspect than those presents in-game in Samurai Shodown III.
◾ The PlayStation 4/PlayStation Vita ports features Online Multiplayer Mode, unlocklable Gallery Mode, violence and gore customization, and PSN Trophy support.


사무라이 스피리츠 제로 스페셜

2D 사무라이 스피리츠 시리즈 6번째 작품이자 사무라이 스피리츠 제로의 확장판. 2004년 4월 22일 가동되었다. 마지막 MVS/네오지오 게임.[1]

전작에 이어 유키 엔터프라이즈[2]에서 하청제작하였다. 전작으로부터 밸런스를 대폭 수정함과 동시에 사무라이 스피리츠 본연의 한 방 싸움을 잘 살려 사무라이 스피리츠 시리즈 중 최고의 완성도를 자랑하는 시리즈로 불린다. SNK의 처음이자 마지막으로 사기캐와 약캐가 하나도 없는 깔끔한 밸런스의 작품이기도 하다. 그만큼 시리즈 최고의 인기작.

제로의 확장판 작품인 스페셜이니만큼 스토리적 요소는 없으며 엔딩 또한 없다. 최종보스인 미즈키(조건에 따라 아마쿠사, 잔쿠로, 가오우로 바뀐다)를 이기면 그냥 자멸하는 데모 이후 스태프롤이 나오며 끝.




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Tags:
Samurai Shodown V Special
사무라이 스피리츠 제로 스페셜
サムライスピリッツ零 SPECIAL
DEMO
Arcade Game
고전게임
격투게임
데모
오락실게임
레트로게임