Jurassic Park: Trespasser tested on Pentium II 400Mhz + Matrox Millennium II PC - Software mode
Thumbnail image credits goes to: Lucefin, member of Mobygames (Trespasser jewel case front cover scan) and RVandres, member of Logopedia (Intel Inside Pentium II vector image)!
Here is a demonstration of what it's like to play Jurassic Park: Trespasser on an Intel Pentium II 400Mhz computer in software rendering mode at 512x384 pixel resolution. This was without a doubt the "Crysis of 1998", aside from that other game available somewhat earlier that same year which also benefitted from a fast CPU (and 3D card/GPU), but that was demanding for reasons unrelated to what makes Trespasser such a stressful game on hardware of that time.
Here is a game that does; ragdoll physics, inverse kinematics-based character (dinosaur) movement, per-pixel bump mapping/per-pixel lighting, HRTF positional 3D audio, long draw-distances, Newtonian mechanics/physics-simulation of objects, image-caching of 3D objects with no LOD aside from that, complex collsion-detection and high-resolution texture-mapping all at once! Guess what handles the overwhelming majority of these tasks? It's the CPU! That's nuts!
Don't think the 512x384 to 1920x1440 resize in VirtualDub2 was entirely perfect, or maybe the way the Epiphan DVI2USB 3.0 handled the signal was slightly off. I dunno. I apologize for any pixel weirdness resulting from that!
This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard
- Intel 440BX motherboard
- Intel Pentium II 400Mhz processor
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system
Creative Environmental Audio Extensions (EAX 1.0) are also enabled. The game version is the original retail boxed CD-ROM release without any patches installed (version 1.00). The SB Live drivers are the original “Liveware 1.0” VXD drivers straight from the August 1998 driver CD-ROM bundled with the Live/Live Value. No third-party software wrapper or HRTF emulation was used on the computer. This is all native SB Live functionality!
#trespasser #pentium2 #windows98 #jurassicpark #softwarerendering #soundblasterlive
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