Jurassic Park: Trespasser tested on Pentium II 400Mhz + Matrox Millennium II PC - Software mode

Channel:
Subscribers:
62
Published on ● Video Link: https://www.youtube.com/watch?v=MnjJKq4_c_8



Game:
Trespasser (1998)
Duration: 6:11
174 views
2


Thumbnail image credits goes to: Lucefin, member of Mobygames (Trespasser jewel case front cover scan) and RVandres, member of Logopedia (Intel Inside Pentium II vector image)!

Here is a demonstration of what it's like to play Jurassic Park: Trespasser on an Intel Pentium II 400Mhz computer in software rendering mode at 512x384 pixel resolution. This was without a doubt the "Crysis of 1998", aside from that other game available somewhat earlier that same year which also benefitted from a fast CPU (and 3D card/GPU), but that was demanding for reasons unrelated to what makes Trespasser such a stressful game on hardware of that time.

Here is a game that does; ragdoll physics, inverse kinematics-based character (dinosaur) movement, per-pixel bump mapping/per-pixel lighting, HRTF positional 3D audio, long draw-distances, Newtonian mechanics/physics-simulation of objects, image-caching of 3D objects with no LOD aside from that, complex collsion-detection and high-resolution texture-mapping all at once! Guess what handles the overwhelming majority of these tasks? It's the CPU! That's nuts!

Don't think the 512x384 to 1920x1440 resize in VirtualDub2 was entirely perfect, or maybe the way the Epiphan DVI2USB 3.0 handled the signal was slightly off. I dunno. I apologize for any pixel weirdness resulting from that!

This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard
- Intel 440BX motherboard
- Intel Pentium II 400Mhz processor
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system

Creative Environmental Audio Extensions (EAX 1.0) are also enabled. The game version is the original retail boxed CD-ROM release without any patches installed (version 1.00). The SB Live drivers are the original “Liveware 1.0” VXD drivers straight from the August 1998 driver CD-ROM bundled with the Live/Live Value. No third-party software wrapper or HRTF emulation was used on the computer. This is all native SB Live functionality!


#trespasser #pentium2 #windows98 #jurassicpark #softwarerendering #soundblasterlive




Other Videos By Dipshidian


2024-02-16A5: A-Train 5 / A列車で行こう5 (1996) Opening - NEC PowerVR PCX1 (PC 3DEngine) & Pentium Pro 200 computer
2024-02-13Texture Quality in Doom 3 on the Original Xbox
2024-02-10Halo: Combat Evolved - Original Xbox - binaural/HRTF 3D audio ("headphone surround") - Test video 2
2024-02-10Halo: Combat Evolved - Original Xbox - binaural/HRTF 3D audio ("headphone surround") - Test video 1
2024-02-03The Amazing Reverb Effects in Halo: Combat Evolved on the Original Xbox (a.k.a. EAX on PC sucks)
2024-02-03Turok: Dinosaur Hunter - Pen & Ink Mode demonstration - Nintendo 64 (real hardware)
2024-02-03The old-school physics engine of Rocket: Robot on Wheels (1999) - Nintendo 64 (real hardware)
2024-02-03Nintendo 64 (real hardware) - Test capture via S-Video (1080p60)
2023-12-18Retrotink 4K arrived early? Pretty neat.
2023-08-19Unreal (1998) - HRTF & EAX on Sound Blaster Live! (CT4620) - Pentium II 400Mhz + 3dfx Voodoo2 PC
2023-08-13Jurassic Park: Trespasser tested on Pentium II 400Mhz + Matrox Millennium II PC - Software mode
2023-08-13Jurassic Park: Trespasser - Software HRTF/binaural positional 3D audio (in 1998!) - No OpenAL Soft!
2023-07-27StarFighter 3000 demo - Acorn Archimedes 440/1 (ARM3 35Mhz) - Cache enabled vs. disabled performance
2023-07-27Asylum (1993) - Acorn Archimedes 440/1 (ARM3 35Mhz) - Cache enabled vs. disabled performance test
2023-07-27Big Bang (1995) - Acorn Archimedes 440/1 (ARM3 35Mhz) - Cache enabled vs. disabled performance test
2023-07-27Galactic Dan (1992) - Acorn Archimedes (ARM3 35Mhz) - Cache enabled vs. disabled performance test
2023-07-27Ixion (1992) - Acorn Archimedes 440/1 (ARM3 35Mhz) - Cache enabled vs. disabled performance test
2023-07-24Acorn Archimedes 440/1 (ARM3 35Mhz) with OSSC + VisionRGB-E1s - Upscale Test (720x576 to 3060x2448)
2023-07-23Acorn A440/1 (ARM3 35Mhz) - Stunt Racer 2000 (1993) — Cache Enabled vs. Disabled performance test
2023-06-25CellFactor: Combat Training (2006) played on Core 2 Extreme X6800 / Radeon X1900XT / PhysX (PPU) PC
2023-05-21Video capture upscale test 4:3 3200x2400 - Windows 95/Pentium Pro 200/Matrox Millennium MGA-2064W PC



Tags:
jurassic park trespasser
dreamworks interactive
windows 98
microsoft
intel pentium ii
hrtf
binaural
3d audio
positional audio
immersive sound
panning
virtual ear
3dfx
matrox millennium ii
retro game
seamus blackley
elevation filtering
software rendering
CPU graphics
point-sampling
unfiltered textures
gameplay
demonstration
john hammond
3d rendering
1998 video game
crysis of 1998
demanding game
per-pixel lighting
bump mapping



Other Statistics

Trespasser Statistics For Dipshidian

At this time, Dipshidian has 733 views for Trespasser spread across 5 videos. Trespasser has approximately 1 hour of watchable video on his channel, roughly 11.76% of the content that Dipshidian has uploaded to YouTube.