Unreal (1998) - HRTF & EAX on Sound Blaster Live! (CT4620) - Pentium II 400Mhz + 3dfx Voodoo2 PC
REAL HARDWARE CAPTURE. Here is a demonstration of what it's like to play Unreal (with version 209 patch) with EAX and HRTF on a Sound Blaster Live and Intel Pentium II 400Mhz computer. EAX room types were not used very extensively in Unreal, with only the occasional rare room having any obvious reverb usage, which is similar to how the standard software reverb works too. Pay attention to how sound sources travel around your head depending on where they appear within the 3D scene! They can be heard both around your virtual ears but also above and below. That's the magic of HRTF! Headphones are recommended for the best listening experience.
Thumbnail image credits goes to: formercontrib, user on Mobygames (Unreal jewel case front cover scan)!
This was one of the "Crysis of 1998" candidates in regards to being demanding on hardware of that time. The other would be Jurassic Park: Trespasser, a stupidly ambitious game both technically and game mechanically.
This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard
- Intel 440BX motherboard
- Intel Pentium II 400Mhz processor
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system
Creative Environmental Audio Extensions (EAX 1.0) are enabled. The SB Live drivers are the original “Liveware 1.0” VXD drivers straight from the August 1998 driver CD-ROM bundled with the Live/Live Value. No third-party software wrapper or HRTF emulation was used on the computer. This is all native SB Live functionality! Hardware graphics rendering is set to the Glide API.
#unreal #hrtf #3dfx #pentium2 #eax #unrealengine #soundblasterlive #binaural #voodoo2
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