KH Birth by Sleep FM [PS3] (No Commentary) #006-T, Enchanted Dominion: Boss: Wheel Master

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This is video #006 in my playthrough of Kingdom Hearts Birth by Sleep Final Mix, part of the Kingdom Hearts HD II.5 ReMIX. This is Critical Mode. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/z1Nz2EnWm6o

Kingdom Hearts Birth by Sleep Final Mix No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML25HvkwhAe4FGitsjRkRRWBa

Kingdom Hearts Birth by Sleep Final Mix Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26stgCfPitoBbX1JV9Mgla3

Previously, Terra landed in Enchanted Dominion and made his way to Aurora's Chambers, where the evil Maleficent manipulated him into stealing Aurora's pure heart. Nice going, Terra. However, of more immediate concern are the Unversed banging around downstairs.

After resuming, Terra prepares a second command deck for the upcoming boss. Poison will help, as well attack abilities and Potions. Blizzard may also help. Having one or more of the D-Links upgraded will help, too. Maleficent and Aqua's fire magic will be helpful, as will Aqua's healing magic.

When he is ready, Terra heads out to the Hallway (time 1:28). While he is on the way to the Audience Chamber, his Stun Edge command reaches Level 3, its max (time 2:51). Moments later, Terra reaches Level 3 and gains a Defense increase.

After preparing, he heads down into the Audience Chamber (time 3:45). Immediately, the Wheel Master, inspired by the spinning wheel that pricked Aurora's finger, confronts him. It has a wheen in its left arm that it will throw across the room, and it will try to bind Terra in thread with the spool in its right arm. When it jumps, leap at the right moment to avoid the shockwave from its landing. Timed right, Terra can continue the assault. The wheen and spool are valid targets, but it is best to focus on its main body. Be careful when it starts rampaging around.

At the end of the battle, Terra earns a bonus: increased Deck capacity and the Diamond Dust command style (time 5:52).

Once the battle is over, there is another scene as Terra departs the Enchanted Dominion (time 6:12). Maleficent's plan becomes clear.

Afterwards, Terra receives the Fairy Stars Keyblade (time 7:03). The Strength is not quite as good as his initial equip, but the Magic is better. As Terra returns to the world map, two new worlds unlock: the Dwarf Woodlands based on Snow White and the Castle of Dreams based on Cinderella. I think it's really cool that they made the first three Disney worlds about these delightful classics.

More importantly, though, Terra can now land at the Land of Departure again (time 8:41). Why is this important? Because he can collect four treasures now! He lands at the Summit.

In the Summit, there is a chest containing a Soothing Crystal (time 9:15).

Then, Terra goes down the garden path ... er, the Mountain Path (time 9:41). On the shores of the stream to the right, there are chests containing a Pulsing Crystal and a Hi-Potion.

Near the table on the low ground, there is a chest containing the Stop magic command (time 10:16). This casts Stop on enemies in the surrounding area. My goodness, there are so many more debuffs in this game than the main series.

Then, Terra heads back to the Forecourt (time 10:57). There, he visits the Command Shop (time 11:17). A few new magic commands are available: Cure, Bind, and Stop. Cure is immediately useful, so Terra picks this up. Hi-Potions are also now available. Goody goody!

Terra then beams back up to the world map (time 11:50). There, he checks out the new journal entries under Reports. The story entries are not nearly as thorough as those in Kingdom Hearts II, but at least that means less reading.

Afterwards, Terra plays a round on the first Command Board, "The Land of Departure" (time 16:26). The Command Board is sort of a Monopoly-like game, where players can put down commands on blank command panels to serve as tolls. The panels that you lay down will gain experience, which is one of the main reasons to play this game. If you lay down command cards, you can get more commands when you hit the colored checkpoint blocks. You have to hit all the checkpoints and then return to the start to complete a lap.

During the game, Terra levels up Blizzard to Level 2 (time 25:26). Later, he takes over an Aero Level 2 magic command from Ventus (time 28:43). Then, he picks up the Ragnarok Shotlock command (time 31:37). Picking up this command is perhaps the best reason to play this board right now. Afterwards, he levels up Blizzard to Level 4 (time 32:19).

In the end, Aqua is crowned the winner (time 33:49). However, Terra achieved his aim by getting Ragnarok Level 1. At the end, Blizzard reaches Level 3, Zero Gravity reaches Level 2, Stop reaches Level 2, and Sleep is very close to the next level.

Next, we will continue the journey.

Thank you for watching!




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Tags:
PlayStation
PlayStation 3
PS3
Kingdom Hearts
Birth by Sleep
Final Mix
Kingdom Hearts HD II.5 ReMIX
rpg
gaming
video game
playthrough
walkthrough
SquareSoft
Square Enix
Square-Enix
Disney
Terra
Maleficent
Aurora
Sleeping Beauty
Wheel Master
#006



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