
KineFX Rigging | Fur Dude | Part 2 | Capture the Geometry
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Published on ● Video Link: https://www.youtube.com/watch?v=iME3rfsRFP0
Lessons & Project Files: https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/
Rigging a character involves capturing geometry to the skeleton joints in such a way that rotating the joints deforms and bends the geometry. Houdini uses a biharmonic capture method that gives great results with your first capture so that you can start testing out your rig right away. Later you will paint capture weight s to refine the results to work with your character.