Kingdom Hearts 3 - Arendelle Fights (LV1 Critical) *No Damage*

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Published on ● Video Link: https://www.youtube.com/watch?v=adadHsu5KLI



Kingdom Hearts III
Game:
Duration: 15:06
163 views
6


-Gear-
Happy Gear (+3)
Hero's Origin (+3)
Ever After (+5)
Sorcerer's Ring
Wisdom Ring

Just like Monstropolis, Arendelle is loaded with several forced encounters in a row though this world has a few fights that are more or less free. It shouldn't really come as a surprise but Simba and Fire magic is incredibly good in this world so I went for a full magic set up to get the most out of it.

0:00 Rock Troll
This thing again, but this time it has a crazy amount of health. You can easily take out the other enemies by using Simba's finisher and then using shotlocks. After that it just comes down to slowly chipping down the Rock Troll until it dies. Fighting a Rock Troll with physical combos just doesn't work usually because of its horrible hitboxes that makes guard very unreliable.

There is one trick to this fight I wasn't actually aware of when I recorded this and since the last save I have before this is at the beginning of Toy Box I am not getting back here again to record it. Basically the trick is that instead of equipped magic heavy gear, just equip a bunch of Cufflinks. At this point in the game you can have every Cufflink other then Blizzard and by equipping nothing but Cufflinks (Other then Aero), you can abuse Mirage Staffs clones to spam Za-level spells. For every Za ability you have equipped, you have a 15% chance of getting a Za-level Grand Magic even if you never used any magic. So by equipping 2 Cufflinks, you will have 2 separate 15% chances for each Cufflink as well as a 15% chance of Aeroza since Ever After can unlock it by leveling it. This strategy is so good on fights where you have to rely on Mirage Staff to deal damage.

4:57 Labyrinth Ninjas 1
The ice labyrinth has several forced encounters and all of them are pretty much the exact same fight but with a slightly different layout. They are all against Larxene's Ninja Nobodies, they are all in somewhat wide open rooms, they all have ice spears that can come out of the ground and kill and they are all absolutely destroyed by Simba. Ninjas aren't even weak to Fire, they are weak to Water but Simba just destroys them since he completely stunlocks them, leaving them unable to fight back. If Simba doesn't kill them all, your shotlocks will.

5:36 Labyrinth Ninjas 2
Like I said, pretty much the same fight with a slightly different layout.

6:23 Labyrinth Ninjas 3
You sick of this fight yet?

7:10 Labyrinth Ninjas 4
Too bad, here is another!

8:04 Avalanche Escape
Not really a fight but this minigame is heavily influenced by difficulty and your level. On this mode these enemies will two-shot you unless you have ice-resistance. I honestly don't have a whole lot to say about this fight except to turn too hard or else you'll be stuck unable to speed up or slow down before being hit.

9:53 Frost Serpents
Oh THIS fight... I absolutely hate these things. There is seemingly no safe way to fight these things so the best thing you can do is get them into position and then destroy them with Counter Shield. The Frost Serpents will always start this fight with the tornado so run and wait for it to run out. Once it end, attack the head of one with Fira and then use fully charged Shotlocks for the other two. The Frost Serpent's body parts actually drop focus so there is a chance you will have enough focus for three and if so, use the third on the one you used magic one. Once they are all down, just get Counter Shield and use it.

There are two attacks you need to look out for, one is their charging attack. If the Serpents start charging at you, do not challenge them, just avoid them. The hitboxes on this move are outright terrible and can often kill you through your guard. Also using Counter Shield on it is bad since you will just get caught in the block wasting your form gauge. Also trying to counter it will just cause a bunch of hits the miss. The other move is when they go underground, they will attack once with their tail and then come out with a gigantic hitbox. You can avoid the first hit with a Dodge Roll but you need to guard the second. This is the move you want to use Counter Shield on to get in your damage. Now I am not entirely sure on this but I think after two of the three Serpents are dead, the last one will change up its moveset a bit and will start attacking with its tail twice before coming up instead of once. I haven't this happen that much but I think that is how it works.

14:06 Frozen Lake
Super easy, just dash into the center and quickly Simba. If you do this right you can get just about every stunned in the circle. Whatever is left is taken out with a shotlock.







Tags:
Kingdom Hearts III
KH3
Critical Mode
CM
Level 1
EXP Zero
Sora
Donald
Goofy
PS4
Playstation 4
60fps
Heartless
Nobody
Arendelle



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