Kingdom Hearts 3 - Vanitas and Terra-Xehanort (LV1 Critical) *No Damage*
-Gear-
Kingdom Key (+3)
Grand Chef (+3)
Crystal Snow (+3)
Fire Cufflink
Blizzard Cufflink
Celestraid
This is where the organization fights start to go downhill... Vanitas and Terranort have this extremely annoying gimmick where they will support each other if one is being attacked. This is made worse by them both having projectiles and the ability to teleport so there is basically no way to do this fight safely without cheesing it.
You can do this with Hero's Origin but I chose to do this with Grand Chef since it doesn't have Second Chance or Withstand Combo meaning I can die faster if I need to restart. Either way, you need Celestraid and either the Fire or Thunder Cufflink depending on if you use Grand Chef or Hero Origin respectively. My third slot is going to Blizzard Cufflink, since I already use Celestriad I can further boost my Blizzard damage with the Cufflink allowing Crystal Snow to do crazy damage even on Lv1. Crystal Snow is unique because its the only offensive elemental keyblade so you can use elemental boosts to make its damage better.
The fight starts off with Vanitas focusing so you want to burn all your MP on base Fire and then attack his openings to build Counter Shield/Frying Pan. You need to pay really close attention to Terranort while attacking Vanitas, otherwise he will ram you in the back with his Slide. If you combo Vanitas using Rising Spiral it will eliminate the Slide from being an issue but he can still shoot the Dark Volley. After a while they will switch and Terranort will focus you instead and it will probably last this way for the remainder of the fight. Terranort is probably easier to build shield charges on but it also means you likely won't get any Critical Counters and you will be forced to Air Step to Vanitas in order to attack him. When Vanitas is low enough, he will DM and once he does the fight is pretty much over. The flying around is easy enough to avoid but just trying to Glide around will get you hit, you need to block when he turns red. In the second part he will float in the center with keyblades around him and if you Air Step to him you can block immediately. The block will count as a Critical Counter and leave no openings, plus you can Air Step again in the middle of the charge animation to again dodge any vulnerability frames. You can do this infinitely until Vanitas is done.
Now onto Terranort, he always starts the second phase with his DM and he will always use it regardless of his HP since he is alone. I hate this DM, there is supposed to be a trick to avoiding it where you can block his first punch and then counter through his second but I can't get it to work anymore. On all my previous playthroughs I always did this same thing to avoid this DM but now for some reason he always punches me back into the lightning and I have no chance to counter so I had to find an alternative. In the end I tried using Water as a pseudo-Reflect to i-frame through it. It's really strict though since Water doesn't have a lot of invincibility frames. After that the fight is simple enough, most things he has can be countered but you have to be very careful with Magic Flash. Terranort seems to recover from hitstun very quickly and doing Magic Flash will only leave you open. Blizzard Claws and Blizzard Blades do a ton of damage when stacked with Blizzard Boost but they can't guard so you need to switch when needed. I also took this time to build up Frying Pan so I can easily dodge the DM when it comes up again since I couldn't get the trick to work.
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