Kingdom Hearts 3 - Anti-Aqua (LV1 Critical) *No Damage*

Kingdom Hearts 3 - Anti-Aqua (LV1 Critical) *No Damage*

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Kingdom Hearts III
Game:
Duration: 3:57
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10


If there is any one fight in KH3 that truly exemplifies the potential this game has then it's this fight right here. It should come as no surprised as Zodiac Aqua in 0.2 was already a masterpiece of boss design and this is more of the same just toned down to a story boss. I ended up heavily restricting myself just to prolong this fight a bit and make things more interesting. There is no point in even putting my equipment since I went into this with nothing but the Kingdom Key which puts me well below the damage floor.

One of the things I like about this fight is how seemingly every single move Aqua has requires or causes a difference defensive reaction. She has moves with short range, moves with long range, moves that can be guarded, moves that can't, moves that break guard and all her guard breaks trigger different Risk Dodge maneuvers. This does make Anti-Aqua a bit harder to get a hit in compared to her Zodiac counterpart in my opinion since Aqua had Barrier which blocked more moves, couldn't be broken and had 360 coverage.

A couple useful abilities you can use include Counter Kick and Aerial Dodge. Counter Kick I find to just be the easiest reprisal to work with since many of her good openings either push you really far away or cause her to stop far from you. Aerial Dodge gets some nice use here because you don't ever need the long distance of Air Slide and you generally want your dodges to be really fast since her openings are short.

It's hard to really explain every individual move and how to dodge/block them, it mostly comes down to just paying attention to the small details. Pay attention to the way she moves before she attacks such as how many times she is teleporting and what she is doing before the teleport. You also don't absolutely have to block her to get an opening like her Zodiac counterpart, she will occasionally fall and stand for a second after many of her attacks. She won't ever teleport and counter you for trying to attack her while she is defenseless so you might as well at least try.

For some specific things, I've found its generally a good idea to be conservative with Risk Dodge. It feels like too often Risk Dodge will push her too far away to properly attack her so it's a waste of time to try unless you know you can reach her. A few of her attacks also look harder to avoid then they really are. Her 360 clone shot can be blocked even though you couldn't in 0.2, you can roll out of her Spellweaver despite how large and threatening the move looks and she always warps to the same spot when she does her Dark Blizzaga so you can always interrupt the move from ever happening. Just be careful to not aim the Air Step too early because if you go into aiming mode before she appears then the target won't show at all. You need to enter the aiming mode after she is visible in order for Air Step to work on her.




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Tags:
Kingdom Hearts III
KH3
Critical Mode
CM
Level 1
Zero EXP
Sora
Donald
Goofy
PS4
Playstation 4
60fps
Anti-Aqua
Aqua
Realm of Darkness
Dark Realm
Anti Aqua
Restrictions



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