Kingdom Hearts 3 - Armored Xehanort (LV1 Critical) *No Damage*
-Gear-
Kingdom Key (+3)
Grand Chef (+3)
Ever After (+5)
Orichalcum Ring
Fire Cufflink
Celestraid
This fight... Had so much potential and is completely ruined by the dumpster fire that is the arena. Xehanort can bump into the wall and recover too fast, he can attack when you have no chance to react because of air endlag, you will constantly air step to lightpoles and you will miss blocks all the time from him whiffing. Armored Xehanort has a huge amount of Revenge Value, so you can land 3 full combos with Magic Flash but it's so inconsistent with him breaking out, I don't even bother paying attention to it.
The water phase is honestly the easiest part because its so straightforward. Just take it slow and don't attack him immediately when he is open because he can randomly teleport away and then he is open. The only real problem with this phase is the DM. The fire pillars are fine but the fireballs have a nasty habit of going through your guard. I had 3 runs in a row fail because of getting hit even though I blocked it properly.
The third phase is where the whiffing really gets out of control. Because Sora constantly falls, all of Xehanort's fast and straight attacks will just miss you and then you will get hit on the cooldown of your guard. The camera here is also really broken for some reason, it often flips around and jerks into random positions when using specific moves like the Air Step.
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