Kingdom Hearts 3 - Xigbar and Dark Riku (LV1 Critical) *No Damage*
In kind of a surprise twist I ended up inadvertently restricting myself pretty hard in this fight. I found Kingdom Key to be the most useful for these two and while I have two other keyblades in the back but I never switch to them. I also have three accessories on but they are 100% pointless since I am too weak, I use less then 58 AP and the abilities are never relevant. So in a way I ended up accidentally doing KK only and no accessories on top of everything else I was already doing.
0:00 Ansem
The first part is on a timer so just wait it out. Your main focus should be on Ansem and he will alternate between the barrier and the lasers attacking 4 times before the phase ends.
0:27 Xigbar
Focusing on Xigbar first since Riku pretty much can't touch you in the air. Xigbar is also really easy to fight on own since he can't completely defend himself and he is always open. I always see people trying to dodge his shots and then attack him after he fires but truthfully there is no need. If you just non-stop aggro him with Air Step then he will just spam the shotgun and it will never hit you. This is one of those fights where Triple Rush comes in handy thanks its rapid hitboxes and homing properties, makes it easier to just defy gravity and aggro Xigbar. If you absolutely need to dodge through his shotgun attack then pay attention to his guns. One of Xigbar's guns rotate like a clock and when it hits 12:00 it fires.
Once Xigbar starts getting down in health he will start using his Desperation Move. This is the main breaking point for the fight and what took me the longest to get right. Not only do you have the prepare for the wave of bullets but you have Xigbar shooting you and Riku spamming mines and claws. If you ca successfully avoid the barrage and get Xigbar into a combo then your safe until he DMs again.
5:14 Dark Riku
Riku on his own is probably one of the easiest organization members in my opinion but also the most fun to fight. He has a really simple opening that just requires the right spacing. When he performs his mine shield he will usually follow it up with another mine shield or with the claw. The claw may seem scary but at the right distance he always follows it up by running at you and doing the 2 hit combo. Depending on your distance you will either block the disk and counter or you will block his sword and Risk Dodge. Either one works but I find trying to block the disk safer because Risk Dodge is still somewhat inconsistent. I think the DM speaks for itself, you can either block the stabs to get some free damage or you can roll it. It's an incredibly easy DM to dodge regardless.
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