Kongo Bongo Gone Wrongo - Episode 6: Apes-A-Floppin'
Originally recorded: November 18, 2021
---
Sorry I had to take most of this week off. Got a terrible sore throat last Saturday night... and while I'm still not 100% over it, my voice felt strong enough to stream, so I figured I'd go for it. So if I sound a bit muggy, that's why. Believe me, I would've sounded far, far worse if I had come back on Sunday or Tuesday. Hell, I doubt you would've been able to hear me at all on Sunday.
This stream also marks a turning point for this playthrough: I have finally given up on my aspirations for 101% completion. It was essentially inevitable, many of the mini-games were starting to get on my nerves, but I took one look at that second Beetle race and decided it was time to give up. From what KI tells me, my only reward for that level of completion seems to be a blooper reel, so I'm not exactly heartbroken over missing out. On the plus side, my work has allowed me to amass more than enough Golden Bananas to finish the game normally already. So hopefully, KI thinks it'll just be 1 or 2 more streams before I'm done.
Oh well, at least I managed to finish the sixth world this time. The real issue at this point is that the level designs are getting too wild. It feels like I need specific abilities to reach certain locations and items... meant for entirely different characters. Seriously, I have to wonder just how much the game would improve if they'd dropped the tag barrel mechanic in favor of switching Kongs from the pause menu. And it would be such a simple change too...
Finally got to that rematch with the Armadillo... and I'm honestly kind of surprised that I managed to win on my first attempt, albeit just barely. At this point, it pretty much just felt like I won by the virtue of having more health and lucking out on the final hit. Just felt kind of unearned, to be honest. Oh well, the boss felt cheap anyway, so I guess it all evens out.