Audio has the potential to push a game to a new level of interaction with its audience and to give the game personality that makes the game something that can be related to. People want to connect with games, to have an emotional investment - and audio is the arena to create this investment. The music, voice-overs and sound design elements of a game, when made correctly, can completely reinvent your game and provide a massive boost for its players and your sales.
This lecture by Dmitry Kuzmenko and William Bucknum shares some of their experiences making audio for games and shows exactly how audio done the right way can dramatically improve a game. Dmitry Kuzmenko, the CEO of Strategic Music, will share a variety of examples to provide practical advice on planning, creating, and implementing audio in games. William, the Voice-Over Director of Strategic Music, will show you how to approach and use voice-overs in games to maximize the game's potential and increase the game's audience and commitment to your games.
Putting your full attention into using audio in the best way can rocket your games and brand to new levels of success. This is a lecture that you can't afford to miss!